I finally finished Splintered, so I thought I’d jot down some notes and tips while it’s still fresh in my mind.

Fair warning — there are some serious spoilers ahead.
If you’d rather discover things on your own, this is your cue to hit that back button, okay?

What’s the Best Way to Distribute Your Stats?

For your first run, I’d definitely recommend going with STR + DEX.

I wanted to focus on HP by the time I reached my fifth run—just to boost survivability—but before that, STR and DEX are the safest bet.

Here’s why:
many equipment traits are triggered by either STR or DEX, and there are plenty of abilities and items that multiply or amplify those values. That means your overall power scales up fast—it’s like stacking multiple layers of bonuses.

Once you hit the fifth world, though, things change. Equipment traits become completely randomized, enemies hit harder, and you can’t count on getting the effects you want. In that situation, investing in HP for better general survivability is the smarter call.

As for MP… honestly? You can skip it.
You won’t have many spells early on, and later in the game, certain builds let you recover HP for free, making MP investment pretty much pointless.

Build Ideas — What Actually Works

Some strong builds in Splintered are pretty much set in stone.

Dagger + Leather Cuirass

This setup gives you:

  • Massively increased crit rate on the first turn (feels like it procs about 80% of the time), and
  • Extra gold whenever you defeat an enemy on the first turn.

You’ll be cutting through fights fast and stacking cash just as quickly.
As a bonus, it also boosts DEX-based accuracy and escape chance, which are both super valuable early on—when you’re still picking your battles carefully and running from what you can’t handle.

Plus, it’s cheap to buy, which is always a nice touch.

Thief’s Cowl + Buckler

This one’s a designer combo:

  • Increased dodge rate, and
  • Bonus damage right after a successful dodge.

It boosts both survivability and damage output, letting you stay alive while cutting enemies down in style.

Ludriel’s Armor + Paladin’s Tome + Energiesed

(Unlocked by defeating all Construct–type enemies)

Here’s where things get crazy:

  • You recover a small amount of HP each turn based on your STR,
  • Every 3 turns, you automatically cast “Lesser Heal” for free,
  • And with Overflowing Strength, all HP recovery is boosted by +6.

Put it together, and you’re basically regenerating a huge chunk of HP every turn.
Honestly, once you get this combo—somewhere around your first or second run—the game turns into a walk in the park.
Your weapon barely matters anymore.

Searing Sword + Storm Wrap + Spellblade Talisman + Spellblade Gauntlet (World 3 Exclusive)

This one’s wild:

  • Ignores enemy Silence resistance,
  • Inflicts Silence on hit,
  • Deals extra damage each turn to Silenced enemies,
  • Automatically casts “Magic bolt” whenever you attack, and
  • Recovers HP every time Magic Bolt triggers.

Basically, it’s an offensive and defensive powerhouse—you silence, burn, and heal all at once.
No question about it: this build wrecks.

Cacophony Blade + Wildfire Tunic + Arcanist’s Glove + Arcanist’s Ruby (World 4 Exclusive)

This build is all about pushing the “explode” effect (a special trait that lets a used spell automatically re-trigger with a certain chance, up to 3 times in a row in my experience) to its absolute limit.

With this setup, you get:

  • Guaranteed explode activation at the start of battle,
  • An alternate version of “Magic Blast” that always hits, though its power drops by 50%, and
  • A massive boost to both “explode” power and activation rate.

Here are the key numbers I tested:

  • “Explode” activation chance: 80%
  • “Explode” damage: 180% of base
  • Damage reduction from alternate Magic Blast: −50%
  • Suppose “explode” chains up to 2 times

So, if we calculate the expected total damage from that opening Magic Blast replacement spell:

1.8 * 0.5 + 0.8 * 1.8 * 0.5 = 1.62

In other words, you’re hitting for 1.62× Magic Blast’s base damage, guaranteed to connect, right at the start of combat, and for zero cost.

Yeah—this combo is absolutely ridiculous.

Does Energiesed Stack?

Nope — it doesn’t.
When multiple healing effects trigger at the same time, Energiesed only activates once.
So, your total healing bonus is +6, not +12 or anything crazy like that.

Can’t Beat an Enemy?

Run. Seriously — if you can’t handle it yet, don’t force it.

But if you insist on fighting, here’s the trick:

  • Use Silence first if the enemy relies on magic.
  • Use Sleep first if it’s a physical attacker.

Especially Silence — if the Silence lands even once, it lasts for the entire battle.
That single spell can turn a deadly fight into a total cakewalk.
It’s also a big reason why the Searing Sword build is so strong.

Infinite Money Trick

Treasure chests that contain gold or consumable items will respawn if you go back and forth between the local map and the world map.

So, if you find even one chest with money inside, just keep re-entering that area and opening it again.
Boom — infinite income.
Perfect for funding all your crazy build experiments.

Stuck in the Dreskofel Dungeon?

When you enter the square-shaped room, do this:

  1. Go to the staircase in the upper-left corner.
  2. Then head to the staircase in the lower-right corner.
  3. Move one step sideways from the top of that staircase.
  4. Finally, return to the previous staircase you came from.

Follow that pattern and you’ll break through.
Yeah, it’s weird — but it works.


And… that’s about it for my notes.

But man, Splintered really was something special.
I actually tried putting into words why it hooked me so much — so if you’re curious, check out that post too.

Until then…
enjoy your gaming life!

Thank you for reading!!

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