This post is also available in: 日本語 (Japanese)

Introduction

Effectively communicating the appeal of a work is crucial—not only for indie games, but for creative works in general.

However, in practice, it is not uncommon to see cases where:

  • Descriptions remain limited to a list of features and systems, without fully conveying why the work is enjoyable
  • The design intentions and creative background fail to reach the audience

As a result, even high-quality works may remain underappreciated.

On this site, I create articles with a strong focus on articulating the appeal of a work, based on actual play experience, design intent, and creative background.

Rather than simply introducing a game, I aim to communicate what makes it engaging and what kind of experience it offers, connecting the work with its audience.

All articles are published on this website as part of its editorial content, providing exposure to its readership.


Plan Guide

  • For those who want a simple introduction → Light Plan
  • For those who want to clearly communicate the appeal → Standard Plan
  • For flagship or major titles → Premium Plan

🟢 Light Plan

For smaller-scale projects: Introduce your work at a low cost

  • Short review article (1,500–2,000 words)
  • Based on 3–5 hours of gameplay (early-stage review)
  • Key features organized clearly based on both the store page and actual play experience

Price: 6,000 JPY / 60 USD
Delivery Time: 5–7 days

→ Ideal for a quick and accessible introduction


🔵 Standard Plan

For projects that deserve a solid presentation

  • Review article (2,500–3,000 words)
  • Based on 10–15 hours of gameplay
  • Developer comments integrated into the article
  • Explanation that connects design intent with player experience
  • Clearly communicates why the game is engaging

Price: 15,000 JPY / 150 USD
Delivery Time: 7–10 days

→ Recommended for most projects


🔴 Premium Plan

For flagship titles: A deep feature covering both the work and its creator

A comprehensive feature article that explores both the game and its creator, delivering content that resonates deeply with the audience.

  • In-depth review (5,000–10,000 words)
  • Based on full completion, or 30–40 hours of gameplay for non-linear games
  • Articulation of the unique experience that only this work can provide
  • Full-length interview (5,000–8,000 words)
    • Covers development background, design philosophy, and creative approach
    • Explores why the work was created
  • Interview series: “Visiting Your Origins” (link to be provided)

Price: 50,000 JPY / 500 USD
Delivery Time: 14–20 days

→ Best for maximizing the impact of your work


Workflow

  1. Inquiry (project details, preferred plan, etc.)
  2. Discussion and confirmation
  3. Production begins
  4. Delivery (with minor revisions if needed)

Terms & Conditions

■ Payment

  • JPY payments via bank transfer
  • USD payments via Wise
  • Payment is required in advance before production begins
  • Flexible arrangements available for ongoing collaborations

■ Delivery Time

  • Delivery time is calculated from the start of production
  • Start dates may vary depending on current workload
  • A precise schedule will be provided upon inquiry

■ Revisions

  • One round of minor revisions (wording adjustments, typo corrections) is included free of charge
  • Major revisions (structural changes or significant additions) may require an additional fee

  • Copyright of the article remains with the author
  • Clients may use the delivered article for their website, store page, and promotional purposes
  • Redistribution or republication requires prior consultation

■ Secondary Content Usage

Content developed through the review process may later be expanded into strategy guides or analytical articles.

These articles aim to further communicate the appeal and experience of the work to a broader audience.

Scheduling can be adjusted upon request.


■ Content Policy

  • Care will be taken to avoid spoilers
  • Please inform in advance of any restrictions or prohibited content

Final Note

A review is not merely a list of features accompanied by a rating.
It is a way to convey the true appeal of a work to its audience.

Through interviews, it is also possible to communicate the context of the work and the creator’s background—contributing to long-term fan engagement.

I experience each work firsthand and translate that experience into words.

By doing so, I aim to deliver articles that resonate with a wider audience.

If you are interested, please feel free to get in touch.

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