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Alright, picking up where we left off with the Swordmage, this time we’re diving into how to play the Curseblade in The Use of Life as part of our advanced skill breakdown.
If you’ve been scratching your head over class choices or how to run this one, this should help.
So, let’s get started!
- This class is all about waiting it out—life leech, damage-over-time, status infliction, and those insane counter moves that hit hardest when you’re patient.
- Firepower, durability, and efficiency are all top-tier. Because it’s so balanced, you rarely get wrecked, but you also rarely steamroll fights—kind of a weirdly smooth playstyle for such a sharp class.
- Whether you lean physical or magical, how you manage gear weight, and how accurately you can guard or dodge directly affects your strength, so it’s definitely geared toward advanced players.
Strengths & Weaknesses of the Curseblade
Strengths
- If you’ve got your magic power up, you can drain life from enemies and heal beyond your max HP, which gives you plenty of breathing room in fights.
- Even at the base Sorcerer stage, the class already has solid defense, so you rarely run into trouble from being too fragile while leveling.
- Because the game often rewards the “chip away while surviving” approach, this class fits the game’s design perfectly—it’s the kind of strength that feels like the game itself is blessing you.
- In The Use of Life, status effects work on pretty much every boss, including the final boss, so this class rarely finds its strengths wasted.
Weaknesses
- To hit max damage, you have to rock heavy armor and pull off perfect guards repeatedly, which gets tricky—especially late game, where raw skill makes or breaks your damage output.
- All your skills cost HP to use (and even the Executin Blade essentially eats your HP thanks to the guard requirement), so sloppy HP management will kill you… literally.
- Life leech and DOT scale with magic power, while your big damage moves scale with physical power, so you’re constantly juggling a trade-off between durability and firepower. It’s fun for build variety, but it keeps you on your toes.
Recommended Stat Distribution
Spread your points evenly across INT, VIT, SPD, and TEC.
You might be thinking, “Wait… shouldn’t I pump STR?” Don’t worry about it.
All the physical attack skills the Curseblade learns actually scale off INT and TEC, never STR.
It’s also smart to put points into SPD to stabilize guard timing and handle attacks that can’t normally be blocked. With skill level 5 “Adamant”, you can guard unblockable attacks—but honestly, you mostly get to use that right before the final boss.
The real tricky choice is whether to lean your weapon toward physical or magical attack.
All skills you can learn up to level 4 scale with physical attack.
So if your weapon is heavy on magic, your advanced Curseblade skills barely do anything.
But if you go full physical, your handy Poison Bite for inflicting poison and Absorb for life leech become shockingly weak.
You basically have to experiment in combat and tweak based on the damage numbers.
As a rule of thumb, life leech from Absorb has a huge impact on how stable your battles are, so putting priority on magic power often ends up being the more effective choice.
Skill Impressions
Handy and High-Power Skills: Bloody Fang & Binding Fang
Bloody Fang – Learned at skill level 1, it costs 10% HP and 1 CP, with a 1-turn cooldown, and unleashes a high-damage INT & TEC-based Iaijutsu strike. The weapon automatically sheaths afterward.
Super low CP cost and usable every turn, it’s perfect as a main spam skill. Plus, since it sheaths automatically and isn’t marked in red text, you stay in a state where dodging the next enemy attack is easy—really handy.
Binding Fang – Learned at skill level 3, it costs 20% HP and 3 CP, with a 3-turn cooldown, and unleashes three consecutive high-damage INT & TEC-based Iaijutsu strikes while inflicting paralysis.
Not only is the damage solid, but the paralysis chance is surprisingly high—felt like around 30% in practice—making battles way more stable.
Excellent Debuff: Cursed Briars
Learned at skill level 1, it costs 5% HP and 20 MP, and applies attack, defense, and speed debuffs for 1 turn.
It’s especially strong in boss fights—whether setting up for a big strike or surviving a boss’s big move.
Since the Curseblade’s highest damage skills are counter-based, this debuff alone makes hitting max damage much more reliable.
Growing Grudge is Underwhelming
Learned at skill level 1, it boosts damage the lower your HP is, and adds life leech when below 50% HP… but honestly, it’s not very strong.
The damage boost barely feels noticeable, and the life leech heals only around 20 HP when max HP is 380—kind of negligible.
Supporting Your Playstyle: Overflowing Life
Learned at skill level 2, Overflowing Life lets you heal up to 125% of your max HP during combat.
The biggest deal here is psychological—you can freely use Absorb or higher-tier healing items without feeling stingy. Just keeping your HP topped off in a relaxed state stabilizes a lot of fights, and you won’t die because you hesitated to use an item.
You can even use it on a “nothing-to-do” turn just to preemptively heal, which is basically like putting up a temporary HP shield.
In other words, it gives you the tactical advantage of using your action resources without waste, letting you feel more in control. It’s a surprisingly fun skill that changes the way the game feels once you pick it up.
High-Power Counters: Brambles of Pain & Execution Blade
Brambles of Pain – Skill level 3, costs 2 CP, 4-turn cooldown, reflects 8× the damage of the next enemy attack.
“Next enemy attack” means the whole attack action, not just a single hit, so you can counter single or multi-hit attacks with serious power. Particularly nasty against enraged bosses, letting you land massive retaliation damage.
Execution Blade – Skill level 4, costs 10 CP, 1-turn cooldown. Hits only if you Just Guard the next enemy attack, reflecting a super-strong Iaijutsu counter with poison. Regular guards count as hits, so timing is everything.
It’s risky—high cost and requires perfect timing—but the raw damage is one of the highest in the game. Single strikes hit insanely hard, and you can chain counters against multi-hit attacks for jaw-dropping damage.
Theoretically amazing… but my reflexes aren’t great, so I didn’t get to use it as much as I wanted. I died more than once trying to land counters perfectly.
Skills I Wish I Learned Earlier: Adamant & Abyss Gate
Adamant – Skill level 5. Increases sword skill damage the heavier your gear, and lets you block unblockable attacks while sheathed. Changes how you choose equipment and approach fights fundamentally… but by the time you learn it, it’s right before the final boss, so you don’t get much chance to use it.
Abyss Gate – Also skill level 5. Costs 40% HP and 100 MP, magic damage scales with how much damage you’ve taken, and inflicts multiple status effects. Classic revenge-style spell, but again, the timing means you rarely get to shine with it.
Because the only advanced magic attacks learned at this level are these, it’s one reason players hesitate to go magic-heavy before skill level 4.
Conclusion
And that’s a wrap on our deep dive into advanced skills in The Use of Life.
Hope this gives fellow players some useful insights!
Enjoy your gaming life!!
And thanks for reading all the way to the end!
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