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I’ve started playing Dungeon Antiqua 2, so I decided to put together a list of the skills available to each of the basic classes.

How Skills Work

You earn Skill Points after each battle.

Skill Points accumulate while a character remains in a particular class. Once they have earned enough points, the corresponding skill is unlocked.

Skills are unlocked automatically. You do not manually spend or allocate Skill Points.

Fighter Skills

Base Skill

Two-Handed

Increases attack power by 50% when the character has a dagger, sword, katana, wand, or staff equipped in their right hand and nothing equipped in their left hand.

Sub Skills

Slash

Performs a powerful attack with a dagger, sword, or katana.

However, the user’s action priority and evasion rate are reduced.

Required Skill Points: 25

Two-Handed

Has the same effect as the basic skill.

Required Skill Points: 50

Eq Swords

Allows the character to equip daggers and swords.

Required Skill Points: 250

Inner Steel

Allows the character to recover quickly from all status ailments.

It also increases attack power by 50% while the character is near death.

Required Skill Points: 600

Monk Skills

Base Skill

Barehanded

Increases the character’s attack power while fighting bare-handed.

It also allows any character to equip armor from the martial-arts-gear category.

Sub Skills

Qi Arts

Restores HP at the start of each turn during battle.

Required Skill Points: 75

Power Hit

Attacks occasionally deal double damage.

Required Skill Points: 150

Retaliate

The character will occasionally counterattack after being hit by an enemy.

Required Skill Points: 200

Barehanded

Has the same effect as the basic skill.

Required Skill Points: 420

Priest Skills

Base Skill

Spell P5

Allows the character to cast Priest spells.

Sub Skills

Spell P1–P5

Allows the character to cast Priest spells of the corresponding level.

The Skill Point requirements are as follows:

  • Spell P1: 20
  • Spell P2: 60
  • Spell P3: 120
  • Spell P4: 220
  • Spell P5: 400

Pray

Restores the user’s MP.

Required Skill Points: 480

Mage Skills

Base Skill

Spell M5

Allows the character to cast Mage spells.

Sub Skills

Spell M1–M5

Allows the character to cast Mage spells of the corresponding level.

The Skill Point requirements are as follows:

  • Spell M1: 20
  • Spell M2: 60
  • Spell M3: 120
  • Spell M4: 220
  • Spell M5: 400

Reflect

Creates a barrier that reflects spells while the character is using the Defend command.

Required Skill Points: 500

Thief Skills

Base Skill

Detection

Detects traps on treasure chests and disarms all trap types except alarms.

Sub Skills

Hide

Unlocks the Hide command.

After successfully hiding, the character’s Surprise Attack is guaranteed to hit.

Required Skill Points: 30

Loot Sensor

Allows the character to see treasure chests even when they are outside the party’s normal field of view.

Required Skill Points: 175

Vigilance

Prevents the party from being caught by surprise when enemies approach from behind or from the side.

Required Skill Points: 270

Detection

Has the same effect as the basic skill.

Required Skill Points: 450

Interested in Dungeon Antiqua?

This site also features a review and several guides for the original Dungeon Antiqua.

Anyone who discovered the series through this game may want to check them out.

Return to Dungeon Antiqua Series Hub

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