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I’ve started playing Dungeon Antiqua 2, so I decided to put together a list of the skills available to each of the basic classes.
How Skills Work
You earn Skill Points after each battle.
Skill Points accumulate while a character remains in a particular class. Once they have earned enough points, the corresponding skill is unlocked.
Skills are unlocked automatically. You do not manually spend or allocate Skill Points.
Fighter Skills
Base Skill
Two-Handed
Increases attack power by 50% when the character has a dagger, sword, katana, wand, or staff equipped in their right hand and nothing equipped in their left hand.
Sub Skills
Slash
Performs a powerful attack with a dagger, sword, or katana.
However, the user’s action priority and evasion rate are reduced.
Required Skill Points: 25
Two-Handed
Has the same effect as the basic skill.
Required Skill Points: 50
Eq Swords
Allows the character to equip daggers and swords.
Required Skill Points: 250
Inner Steel
Allows the character to recover quickly from all status ailments.
It also increases attack power by 50% while the character is near death.
Required Skill Points: 600
Monk Skills
Base Skill
Barehanded
Increases the character’s attack power while fighting bare-handed.
It also allows any character to equip armor from the martial-arts-gear category.
Sub Skills
Qi Arts
Restores HP at the start of each turn during battle.
Required Skill Points: 75
Power Hit
Attacks occasionally deal double damage.
Required Skill Points: 150
Retaliate
The character will occasionally counterattack after being hit by an enemy.
Required Skill Points: 200
Barehanded
Has the same effect as the basic skill.
Required Skill Points: 420
Priest Skills
Base Skill
Spell P5
Allows the character to cast Priest spells.
Sub Skills
Spell P1–P5
Allows the character to cast Priest spells of the corresponding level.
The Skill Point requirements are as follows:
- Spell P1: 20
- Spell P2: 60
- Spell P3: 120
- Spell P4: 220
- Spell P5: 400
Pray
Restores the user’s MP.
Required Skill Points: 480
Mage Skills
Base Skill
Spell M5
Allows the character to cast Mage spells.
Sub Skills
Spell M1–M5
Allows the character to cast Mage spells of the corresponding level.
The Skill Point requirements are as follows:
- Spell M1: 20
- Spell M2: 60
- Spell M3: 120
- Spell M4: 220
- Spell M5: 400
Reflect
Creates a barrier that reflects spells while the character is using the Defend command.
Required Skill Points: 500
Thief Skills
Base Skill
Detection
Detects traps on treasure chests and disarms all trap types except alarms.
Sub Skills
Hide
Unlocks the Hide command.
After successfully hiding, the character’s Surprise Attack is guaranteed to hit.
Required Skill Points: 30
Loot Sensor
Allows the character to see treasure chests even when they are outside the party’s normal field of view.
Required Skill Points: 175
Vigilance
Prevents the party from being caught by surprise when enemies approach from behind or from the side.
Required Skill Points: 270
Detection
Has the same effect as the basic skill.
Required Skill Points: 450
Interested in Dungeon Antiqua?
This site also features a review and several guides for the original Dungeon Antiqua.
Anyone who discovered the series through this game may want to check them out.
- Dungeon Antiqua – My Thoughts After Beating the Secret HARD Boss
- *Dungeon Antiqua* Guides after completion
- Dungeon Antiqua Guide: Picking Jobs Based on Gender and Gear
Return to Dungeon Antiqua Series Hub
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