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Quest Guide Overview
Quest guides contain story spoilers by nature, so proceed with caution.
- List quest requirements and walkthrough steps
- Verify differences between daytime and nighttime approaches
- Record how much time passes as a result of each action
- Test each choice and its consequences
- Provide warnings for irreversible choices and other points of no return
- Where possible, include a brief lore note explaining the connections between historical facts and their depiction in the game.
Quest List
Prologue Quests
- All Good Things
- Withering Away
- Live Bait
- Page-Turner
- Blasphemy
- Someone Needs a Lesson
- Sacred Covenant
- Bad Blood
Other quests have also been confirmed.
Northen Quests
- Smoke and Ash| Features Unlocked & Who are Medieval Soldiers?
- Bear Trouble Walkthrough| Rewards, Glyph Lore & Japanese Translation
Svartrau-Related Quests
- The Heart Wants What It Wants
- Trouble With Silver — Starts automatically when you open the door in the alley near Svartrau’s North-East Gate. (2 Time Segments)
- Banner of Oppression: The West Gate — Starts automatically when you approach Svartrau’s West Gate after your Infamy reaches Notorious.
Ambrus-Related Quests
- Ambrus’s Transports: Roadside Surprise Walkthrough | Time Cost and Rewards
- Ambrus’s Collectors: Bounty of the Mire
- Ambrus’s Collectors: Wetland Helpers
- Ambrus’s Collectors: Unsavoury Solutions
Bakir-Related Quests
Manumit-Related Quests
- The Firebrand Walkthrough | How to Save Mert and Quest Rewards
- Shadows in the Woods |Choices and Rewards
Destroyed Shrine Quests
Ancient Circles Quests
- Ancient Circles of Vale Sangora Walkthrough & Dacian Ruins Explained
- Ancient Circle: Northern Swamps
I’ll continue adding quests as I encounter them during my own playthrough.
Quest information will be added based on hands-on play.
Important Choices and Consequences
Choices and Consequences Guide: Endings, Family, and NPC Survival
