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!! FULL SPOILERS AHEAD — READ AT YOUR OWN RISK !!

This article covers the route I personally chose and the outcomes I was able to confirm. Branches resulting from other choices are still being tested.

Ambrus’s Dungeons: Judge and Executioner Overview

After discovering a facility where Ambrus is holding prisoners, Coen launches an assault to free the captives.

How to Start & Location

Approaching any of Ambrus’s prisoner detention facilities automatically starts the parent activity, Ambrus’s Dungeons.

Afterward, approach the detention facility near the Woodland Outpost in St. Tyna’s Grove to automatically start this activity.

The dungeon section of this activity takes place at the detention facility in St. Tyna’s Grove.

SVG reference

Time Cost & Deadline

Freeing the prisoners during the conversation costs 3 Time Segments.

There is no deadline.

Rewards

After defeating Brencis’s soldiers at the detention facility, you receive the following rewards:

  • Recipe for Regenerative Salve
  • Increased Infamy
  • A check mark is added to Dungeons under Ambrus’s Court

Investigating the supplies at the woodcutters’ camp grants 250 XP and 1 Skill Point.

Additional Rewards

If you choose the dialogue options shown in the walkthrough below, a gift from the woodcutters, Aldin and Gert, will be left for Coen inside the woodcutter’s cabin.

  • Thank-You Note
  • Slasher’s Pendant (Epic amulet: increases Claw Critical Hit Chance, Claw Critical Damage, and Claw Damage)
  • Vitality Balm (+15% Maximum Human Health)
  • Potent Vitality Balm (+20% Maximum Human Health)

Ambrus’s Dungeons: Judge and Executioner Walkthrough

  1. Defeat Brencis’s soldiers.
  2. Loot the Keeper’s Keys from the body of one of Brencis’s soldiers.
  3. Read the Ledger of Prisoners inside the detention facility’s tent.
  4. Speak to the prisoners and choose “Branko — you’re staying where you are.”
  5. Wait one day.
  6. Follow the marker to the woodcutters’ camp.
  7. Defeat Brencis’s soldiers at the camp.
  8. Investigate the note and supplies inside the cabin.
  9. Complete the activity.

Prisoner Dialogue Choices

During the conversation with the prisoners, you are given two choices:

  1. “I’m setting both of you free.”
  2. “Branko — you’re staying where you are.”

Both choices advance time by 3 Time Segments.

Investigating the Informant — Lore

Reading the Ledger of Prisoners reveals that Branko was not subjected to interrogation in exchange for informing on the others.

Untested Outcomes

  • Exactly how many Time Segments does “one day” require?
  • How do the event and rewards change if you free all of the prisoners?

St. Tyna’s Grove

Rockfalls

Brencis’s Soldiers

The Blood of Dawnwalker Guides