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This page brings together our articles covering The Blood of Dawnwalker’s 30-day-and-night time limit, day and night system, combat, Blood Hunger and feeding, and open-world exploration.

To understand how the game progresses, start with the 30-day time limit. To learn how Coen’s abilities and available actions change, begin with the day and night system.

The 30-Day Time Limit

How the 30-Day Time Limit Works

Coen must save his family within a limited period of 30 days and 30 nights.

Time does not pass continuously. Instead, it advances when the player performs certain actions or makes important choices. This article explains what consumes time, how the deadline works, and what happens when the 30 days expire.

Day and Night System

How Day and Night Change the Gameplay

Coen acts as a human during the day and can use his vampiric powers at night.

His available abilities, methods of traversal, and ways of approaching quests change depending on the time of day. This article explains the differences between day and night and what Coen can do during each period.

Combat System

Combat System and Controls

Combat combines directional melee attacks and defense with magic and vampiric abilities.

This article covers the currently confirmed combat mechanics, including directional combat, weapons, magic, and the different ways Coen can fight his enemies.

Blood Hunger and Feeding

How Blood Hunger and Feeding Work

At night, Coen must contend with Blood Hunger and manage his hunger by feeding.

This article explains how Blood Hunger affects gameplay and the choices involved in deciding whose blood Coen will drink.

Open-World Exploration

How Open-World Exploration Works

Vale Sangora contains cities, settlements, forests, swamps, mountains, caves, ancient ruins, and many other environments to explore.

This article covers how exploration works, how travel relates to the passage of time, and the different ways players can approach quests throughout the open world.