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Overview
A skill tree that can only be used during the day.
However, perks related to items, crafting, buying, and selling remain active at night.
In addition to offensive and damage-reflection spells, the tree also includes item-related skills such as crafting perks, discounts at shops, and access to special items for sale.
The tree contains several passive effects that increase damage, giving Witchcraft plenty of ways to further boost its offensive power.
Compared with the other skill trees, it also features many skills that increase Critical Hit Chance or trigger effects when you land Critical Hits.
The Witchcraft and Vampirism trees remain locked until you complete the quest Smoke and Ashes.
Witchcraft Skill Unlock Requirements at a Glance
| Skill | Type | Prerequisite | Skill Points Required to Max Out | Time Segments Required to Max Out |
|---|---|---|---|---|
| Bewitching Influence | Perk | None | 4 | 3 |
| Forager | Perk | None | 2 | 2 |
| Herbal Remedies I | Perk | Forager | 4 | 3 |
| Medicus I | Perk | Herbal Remedies I | 4 | 3 |
| Medicus II | Perk | Medicus I | 5 | 3 |
| Amalgam | Perk | Herbal Remedies I | 2 | 2 |
| Herbal Remedies II | Perk | Amalgam | 5 | 3 |
| Unnatural Resilience | Perk | None | 2 | 2 |
| Forbidden Sigils | Perk | Unnatural Resilience | 4 | 3 |
| Aether Flow | Perk | Forbidden Sigils | 4 | 3 |
| Blasphemous Echo | Perk | Aether Flow | 3 | 2 |
| Witchcraft Mastery | Perk | None | 5 | 4 |
| Lasting Malediction | Perk | Witchcraft Mastery | 6 | 4 |
| Evil Eye | Perk | Lasting Malediction | 3 | 2 |
| Frugal Witchcraft | Perk | Witchcraft Mastery | 4 | 3 |
| Potent Blood | Perk | Frugal Witchcraft | 3 | 2 |
| Unholy Fervour | Perk | Frugal Witchcraft | 3 | 2 |
| Font of Life | Perk | None | ? | ? |
| Entwined Torment | Ultimate Perk | Spend 35 points on Witchcraft Perks | 4 | 2 |
| Runic Bulwark | Ultimate Perk | Spend 35 points on Witchcraft Perks | 4 | 2 |
| Aether Cascade | Ultimate Perk | Spend 35 points on Witchcraft Perks | 4 | 2 |
| Compel Soul | Active Ability | None | 3 | 0 |
| Astral Communion | Active Ability | None | 3 | 0 |
| Burning Blood | Active Ability | None | 6 | 4 |
| Life Lock | Active Ability | None | 7 | 5 |
| Soul Reaping | Active Ability | None | 7 | 5 |
| Ravenous Flock | Active Ability | None | 7 | 5 |
| Soul Stigma | Active Ability | None | 7 | 5 |
| Unholy Vitality | Passive Ability | None | 7 | 5 |
| Cycle of Ruin | Passive Ability | None | 7 | 5 |
| Mercurial Fervour | Passive Ability | None | 4 | 0 |
Skill Details
Perks
Bewitching Influence
Gives you better prices when buying and selling and unlocks special items at certain shops.
- Purchase prices -15% — 1 Skill Point, 1 time segment
- Selling prices +15% — 1 Skill Point, 1 time segment
- Special items become available at certain shops — 2 Skill Points, 1 time segment
Forager
Grants a chance to harvest twice as much from plants.
- 50% chance — 1 Skill Point, 1 time segment
- 100% chance — 1 Skill Point, 1 time segment, Manual required
Herbal Remedies I
Prerequisite: Forager
Consumables whose effects last for a set number of time segments remain active for longer.
- Duration +1 time segment — 1 Skill Point, 1 time segment, Manual required
- Duration +2 time segments — 1 Skill Point, 1 time segment, Manual required
- Duration +3 time segments — 2 Skill Points, 1 time segment, Manual required
Medicus I
Prerequisite: Herbal Remedies I
Increases the maximum number of Consumables that can be stored in a Quickslot.
- Maximum increases to 6 — 1 Skill Point, 1 time segment, Manual required
- Maximum increases to 9 — 1 Skill Point, 1 time segment, Manual required
- Maximum increases to 12 — 2 Skill Points, 1 time segment, Manual required
Medicus II
Prerequisite: Medicus I
Increases the number of items you can craft in a single batch.
- Craft 2 items at once — 1 Skill Point, 1 time segment, Manual required
- Craft 3 items at once — 2 Skill Points, 1 time segment, Manual required
- At the start of each day, craft one item from any unlocked recipe at no cost, excluding quest recipes — 2 Skill Points, 1 time segment, Manual required
Amalgam
Prerequisite: Herbal Remedies I
Allows multiple buffs from Consumables with durations measured in time segments to be active simultaneously.
- Up to 2 buffs can be active simultaneously — 1 Skill Point, 1 time segment, Manual required
- Up to 3 buffs can be active simultaneously — 1 Skill Point, 1 time segment, Manual required
Herbal Remedies II
Prerequisite: Amalgam
Provides additional Health recovery from all Consumables.
- Additional 5% Health recovery — 1 Skill Point, 1 time segment, Manual required
- Additional 10% Health recovery — 2 Skill Points, 1 time segment, Manual required
- Additional 15% Health recovery — 2 Skill Points, 1 time segment, Manual required
Unnatural Resilience
Increases Armour while a Witchcraft Ability is active.
- Armour +25% — 1 Skill Point, 1 time segment
- Armour +50% — 1 Skill Point, 1 time segment, Manual required
Forbidden Sigils
Prerequisite: Unnatural Resilience
Increases the number of Witchcraft Ability Slots.
- Increases to 2 slots — 1 Skill Point, 1 time segment
- Increases to 3 slots — 1 Skill Point, 1 time segment, Manual required
- Increases to 4 slots — 2 Skill Points, 1 time segment, Manual required
Aether Flow
Prerequisite: Forbidden Sigils
Reduces Witchcraft Ability Cooldowns.
- Cooldown -10% — 1 Skill Point, 1 time segment, Manual required
- Cooldown 20% — 1 Skill Point, 1 time segment, Manual required
- Critical Hits reduce spell Cooldowns by 5% — 2 Skill Points, 1 time segment, Manual required
Blasphemous Echo
Prerequisite: Aether Flow
Increases Witchcraft Ability Damage for each enemy currently affected by a Witchcraft Ability.
- Damage +10% — 1 Skill Point, 1 time segment, Manual required
- Damage +20% — 2 Skill Points, 1 time segment, Manual required
Witchcraft Mastery
Increases damage dealt by Witchcraft Abilities.
- Damage +15% — 1 Skill Point, 1 time segment
- When using a Witchcraft Ability, 50% chance to deal an additional 99 damage — 1 Skill Point, 1 time segment
- Damage +25% — 1 Skill Point, 1 time segment, Manual required
- Damage +40%. When using a Witchcraft Ability, 100% chance to deal an additional 99 damage — 2 Skill Points, 1 time segment, Manual required
Lasting Malediction
Prerequisite: Witchcraft Mastery
Witchcraft Abilities last longer.
- Duration +10% — 1 Skill Point, 1 time segment, Manual required
- Duration +20% — 1 Skill Point, 1 time segment, Manual required
- Duration +40% — 2 Skill Points, 1 time segment, Manual required
- Using a Witchcraft Ability extends the duration of active Witchcraft Abilities by 20% — 2 Skill Points, 1 time segment, Manual required
Evil Eye
Prerequisite: Lasting Malediction
Grants a chance to cast a Critical Witchcraft Ability.
- 10% chance — 1 Skill Point, 1 time segment, Manual required
- 20% chance — 2 Skill Points, 1 time segment, Manual required
Frugal Witchcraft
Prerequisite: Witchcraft Mastery
Defeating an enemy with a Witchcraft Ability restores Health based on the amount of Health spent to cast it.
- Restore 40% of the Health spent — 1 Skill Point, 1 time segment, Manual required
- Restore 80% of the Health spent — 1 Skill Point, 1 time segment, Manual required
- Restore 120% of the Health spent — 2 Skill Points, 1 time segment, Manual required
Potent Blood
Prerequisite: Frugal Witchcraft
Grants a chance for Witchcraft Abilities to consume no Health when used.
- 20% chance — 1 Skill Point, 1 time segment, Manual required
- 40% chance — 2 Skill Points, 1 time segment, Manual required
Unholy Fervour
Prerequisite: Frugal Witchcraft
Grants a chance to refund an Activation Charge after using a Witchcraft Ability.
- 20% chance — 1 Skill Point, 1 time segment, Manual required
- 40% chance — 2 Skill Points, 1 time segment, Manual required
Ultimate Perks
Only one of the three Ultimate Perks in the Witchcraft skill tree can be learned.
The prerequisite appears to be spending a total of 35 Skill Points on Witchcraft Perks.
Entwined Torment
The first Witchcraft Ability used in combat targets two enemies.
4 Skill Points, 2 time segments
Runic Bulwark
A successful Perfect Block has a 15% chance to apply a random Hex to the opponent.
4 Skill Points, 2 time segments
Aether Cascade
Each Witchcraft Ability used increases Witchcraft Ability Damage by 20%.
This effect stacks up to a maximum of +100% damage and resets after combat.
Active Abilities
Compel Soul
Allows you to speak with restless souls. Using it together with objects associated with the dead can reveal additional information.
Increasing the skill level reduces Witchcraft Ability Cooldowns based on the total number of times Compel Soul has been used.
Does not use an Ability Slot.
- Cooldown -0.5% per use — None
- Cooldown -1% per use — 1 Skill Point
- Cooldown -1.5% per use — 1 Skill Point
- Cooldown -2% per use — 1 Skill Point
Astral Communion
Activates dormant magic at places of power scattered throughout the Valley.
Increasing the skill level increases Witchcraft Ability Damage based on the total number of places of power activated.
Does not use an Ability Slot.
- Damage +0.4% for each place of power cleansed — None
- Damage +0.8% for each place of power cleansed — 1 Skill Point
- Damage +1.2% for each place of power cleansed — 1 Skill Point
- Damage +1.6% for each place of power cleansed — 1 Skill Point
Burning Blood
Deals damage over time to an enemy.
Cooldown: 30 seconds
1 Activation Charge
Consumes 15% Health
- Deals 61 damage per second for 10 seconds — learned by default
- Deals 64 damage per second for 12 seconds — 1 Skill Point, 1 time segment, Manual required
- Deals 65 damage per second for 14 seconds. If the enemy dies, the effect transfers to another enemy — 2 Skill Points, 1 time segment, Manual required
- Deals 73 damage per second for 16 seconds. If the enemy dies, the effect transfers to another enemy — 3 Skill Points, 2 time segments, Manual required
Life Lock
Blocks damage and reflects it back to the enemy. Lasts for 90 seconds.
Cooldown: 30 seconds
2 Activation Charges
Consumes 10% Health
- Blocks damage twice and reflects 100% of the damage — 1 Skill Point, 1 time segment, Manual required
- Blocks damage three times and reflects 120% of the damage — 1 Skill Point, 1 time segment, Manual required
- Blocks damage three times and reflects 160% of the damage — 2 Skill Points, 1 time segment, Manual required
- Blocks damage four times and reflects 200% of the damage — 3 Skill Points, 2 time segments, Manual required
Soul Reaping
Continuously drains life from an enemy while keeping them away.
Cooldown: 45 seconds
2 Activation Charges
Consumes 15% Health
- Drains 37 Health per second for 18 seconds — 1 Skill Point, 1 time segment, Manual required
- Drains 44 Health per second for 24 seconds — 1 Skill Point, 1 time segment, Manual required
- Drains 51 Health per second and transfers 20% of the damage you receive to the enemy. Lasts for 30 seconds — 2 Skill Points, 1 time segment, Manual required
- Drains 58 Health per second and transfers 40% of the damage you receive to the enemy. Restores 500 Health when the enemy dies. Lasts for 36 seconds — 3 Skill Points, 2 time segments, Manual required
Ravenous Flock
Performs an Area Attack and Stuns the target. Attacking an affected enemy triggers additional Area Attacks. Critical Hit Chance against the target is 100%. Lasts for 20 seconds.
Cooldown: 45 seconds
2 Activation Charges
Consumes 40% Health
- 102 Area Damage. Ends after 1 hit — 1 Skill Point, 1 time segment, Manual required
- 112 Area Damage. Ends after 2 hits — 1 Skill Point, 1 time segment, Manual required
- 122 Area Damage. Ends after 3 hits — 2 Skill Points, 1 time segment, Manual required
- 133 Area Damage. Ends after 4 hits — 3 Skill Points, 2 time segments, Manual required
Soul Stigma
Increases Critical Hit Chance and Critical Damage against the targeted enemy.
Cooldown: 35 seconds
1 Activation Charge
Consumes 35% Health
- Critical Hit Chance +35%, Critical Damage +10%. Lasts for 20 seconds — 1 Skill Point, 1 time segment, Manual required
- Critical Hit Chance +40%, Critical Damage +20%. Lasts for 25 seconds — 1 Skill Point, 1 time segment, Manual required
- Critical Hit Chance +45%, Critical Damage +30%. Lasts for 30 seconds — 2 Skill Points, 1 time segment, Manual required
- Critical Hit Chance +50%, Critical Damage +40%. If the enemy dies, the effect transfers to another enemy and Stuns them. Lasts for 35 seconds — 3 Skill Points, 2 time segments, Manual required
Passive Abilities
Unholy Vitality
Automatically restores Health after using an Active Ability during the day.
- Restores 10% Health over 10 seconds — 1 Skill Point, 1 time segment, Manual required
- Restores 15% Health over 10 seconds — 1 Skill Point, 1 time segment, Manual required
- Restores 20% Health. Critical Hits against enemies affected by Witchcraft Abilities restore Health equal to 20% of the damage dealt — 2 Skill Points, 1 time segment, Manual required
- Restores 25% Health. Critical Hits against enemies affected by Witchcraft Abilities restore Health equal to 40% of the damage dealt. Witchcraft Abilities cost no Health while your Health is below 30% — 3 Skill Points, 1 time segment, Manual required
Cycle of Ruin
Each landed Attack, Block, and Perfect Block extends the duration of all currently active Witchcraft Abilities.
- Extends Witchcraft Ability duration by 1 second — 1 Skill Point, 1 time segment, Manual required
- Extends Witchcraft Ability duration by 2 seconds — 1 Skill Point, 1 time segment, Manual required
- Extends Witchcraft Ability duration by 2 seconds. Critical Hits extend Witchcraft Ability duration by 4 seconds — 2 Skill Points, 1 time segment, Manual required
- Extends Witchcraft Ability duration by 3 seconds. Critical Hits extend Witchcraft Ability duration by 5 seconds. Witchcraft Ability Damage against enemies affected by Witchcraft Abilities +10% — 3 Skill Points, 2 time segments, Manual required
Mercurial Fervour
Gain Haste while exploring by briefly slowing down the world around you.
- Gain Haste — 1 Skill Point
- Stamina consumption while Hasted -50% — 1 Skill Point, Manual required
- Stamina consumption while Hasted -50%, movement speed while Hasted +20% — 1 Skill Point, Manual required
- No Stamina consumption while Hasted, movement speed while Hasted +20% — 1 Skill Point, Manual required
Where to Find Witchcraft Manuals
Bear Trouble Obtain one as a quest reward. Requires 2 Time Segments.
Skill Guides
Skill Tree, Progression & Build Guide – Kaburanai Games
Swordmastery Skills List | Effects & Unlock Requirements – Kaburanai Games
Vampirism Skills List | Effects & Unlock Requirements – Kaburanai Games
