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Overview

A skill tree that can only be used during the day.

However, perks related to items, crafting, buying, and selling remain active at night.

In addition to offensive and damage-reflection spells, the tree also includes item-related skills such as crafting perks, discounts at shops, and access to special items for sale.

The tree contains several passive effects that increase damage, giving Witchcraft plenty of ways to further boost its offensive power.

Compared with the other skill trees, it also features many skills that increase Critical Hit Chance or trigger effects when you land Critical Hits.

The Witchcraft and Vampirism trees remain locked until you complete the quest Smoke and Ashes.

Witchcraft Skill Unlock Requirements at a Glance

SkillTypePrerequisiteSkill Points Required to Max OutTime Segments Required to Max Out
Bewitching InfluencePerkNone43
ForagerPerkNone22
Herbal Remedies IPerkForager43
Medicus IPerkHerbal Remedies I43
Medicus IIPerkMedicus I53
AmalgamPerkHerbal Remedies I22
Herbal Remedies IIPerkAmalgam53
Unnatural ResiliencePerkNone22
Forbidden SigilsPerkUnnatural Resilience43
Aether FlowPerkForbidden Sigils43
Blasphemous EchoPerkAether Flow32
Witchcraft MasteryPerkNone54
Lasting MaledictionPerkWitchcraft Mastery64
Evil EyePerkLasting Malediction32
Frugal WitchcraftPerkWitchcraft Mastery43
Potent BloodPerkFrugal Witchcraft32
Unholy FervourPerkFrugal Witchcraft32
Font of LifePerkNone??
Entwined TormentUltimate PerkSpend 35 points on Witchcraft Perks42
Runic BulwarkUltimate PerkSpend 35 points on Witchcraft Perks42
Aether CascadeUltimate PerkSpend 35 points on Witchcraft Perks42
Compel SoulActive AbilityNone30
Astral CommunionActive AbilityNone30
Burning BloodActive AbilityNone64
Life LockActive AbilityNone75
Soul ReapingActive AbilityNone75
Ravenous FlockActive AbilityNone75
Soul StigmaActive AbilityNone75
Unholy VitalityPassive AbilityNone75
Cycle of RuinPassive AbilityNone75
Mercurial FervourPassive AbilityNone40

Skill Details

Perks

Bewitching Influence

Gives you better prices when buying and selling and unlocks special items at certain shops.

  1. Purchase prices -15% — 1 Skill Point, 1 time segment
  2. Selling prices +15% — 1 Skill Point, 1 time segment
  3. Special items become available at certain shops — 2 Skill Points, 1 time segment

Forager

Grants a chance to harvest twice as much from plants.

  1. 50% chance — 1 Skill Point, 1 time segment
  2. 100% chance — 1 Skill Point, 1 time segment, Manual required

Herbal Remedies I

Prerequisite: Forager

Consumables whose effects last for a set number of time segments remain active for longer.

  1. Duration +1 time segment — 1 Skill Point, 1 time segment, Manual required
  2. Duration +2 time segments — 1 Skill Point, 1 time segment, Manual required
  3. Duration +3 time segments — 2 Skill Points, 1 time segment, Manual required

Medicus I

Prerequisite: Herbal Remedies I

Increases the maximum number of Consumables that can be stored in a Quickslot.

  1. Maximum increases to 6 — 1 Skill Point, 1 time segment, Manual required
  2. Maximum increases to 9 — 1 Skill Point, 1 time segment, Manual required
  3. Maximum increases to 12 — 2 Skill Points, 1 time segment, Manual required

Medicus II

Prerequisite: Medicus I

Increases the number of items you can craft in a single batch.

  1. Craft 2 items at once — 1 Skill Point, 1 time segment, Manual required
  2. Craft 3 items at once — 2 Skill Points, 1 time segment, Manual required
  3. At the start of each day, craft one item from any unlocked recipe at no cost, excluding quest recipes — 2 Skill Points, 1 time segment, Manual required

Amalgam

Prerequisite: Herbal Remedies I

Allows multiple buffs from Consumables with durations measured in time segments to be active simultaneously.

  1. Up to 2 buffs can be active simultaneously — 1 Skill Point, 1 time segment, Manual required
  2. Up to 3 buffs can be active simultaneously — 1 Skill Point, 1 time segment, Manual required

Herbal Remedies II

Prerequisite: Amalgam

Provides additional Health recovery from all Consumables.

  1. Additional 5% Health recovery — 1 Skill Point, 1 time segment, Manual required
  2. Additional 10% Health recovery — 2 Skill Points, 1 time segment, Manual required
  3. Additional 15% Health recovery — 2 Skill Points, 1 time segment, Manual required

Unnatural Resilience

Increases Armour while a Witchcraft Ability is active.

  1. Armour +25% — 1 Skill Point, 1 time segment
  2. Armour +50% — 1 Skill Point, 1 time segment, Manual required

Forbidden Sigils

Prerequisite: Unnatural Resilience

Increases the number of Witchcraft Ability Slots.

  1. Increases to 2 slots — 1 Skill Point, 1 time segment
  2. Increases to 3 slots — 1 Skill Point, 1 time segment, Manual required
  3. Increases to 4 slots — 2 Skill Points, 1 time segment, Manual required

Aether Flow

Prerequisite: Forbidden Sigils

Reduces Witchcraft Ability Cooldowns.

  1. Cooldown -10% — 1 Skill Point, 1 time segment, Manual required
  2. Cooldown 20% — 1 Skill Point, 1 time segment, Manual required
  3. Critical Hits reduce spell Cooldowns by 5% — 2 Skill Points, 1 time segment, Manual required

Blasphemous Echo

Prerequisite: Aether Flow

Increases Witchcraft Ability Damage for each enemy currently affected by a Witchcraft Ability.

  1. Damage +10% — 1 Skill Point, 1 time segment, Manual required
  2. Damage +20% — 2 Skill Points, 1 time segment, Manual required

Witchcraft Mastery

Increases damage dealt by Witchcraft Abilities.

  1. Damage +15% — 1 Skill Point, 1 time segment
  2. When using a Witchcraft Ability, 50% chance to deal an additional 99 damage — 1 Skill Point, 1 time segment
  3. Damage +25% — 1 Skill Point, 1 time segment, Manual required
  4. Damage +40%. When using a Witchcraft Ability, 100% chance to deal an additional 99 damage — 2 Skill Points, 1 time segment, Manual required

Lasting Malediction

Prerequisite: Witchcraft Mastery

Witchcraft Abilities last longer.

  1. Duration +10% — 1 Skill Point, 1 time segment, Manual required
  2. Duration +20% — 1 Skill Point, 1 time segment, Manual required
  3. Duration +40% — 2 Skill Points, 1 time segment, Manual required
  4. Using a Witchcraft Ability extends the duration of active Witchcraft Abilities by 20% — 2 Skill Points, 1 time segment, Manual required

Evil Eye

Prerequisite: Lasting Malediction

Grants a chance to cast a Critical Witchcraft Ability.

  1. 10% chance — 1 Skill Point, 1 time segment, Manual required
  2. 20% chance — 2 Skill Points, 1 time segment, Manual required

Frugal Witchcraft

Prerequisite: Witchcraft Mastery

Defeating an enemy with a Witchcraft Ability restores Health based on the amount of Health spent to cast it.

  1. Restore 40% of the Health spent — 1 Skill Point, 1 time segment, Manual required
  2. Restore 80% of the Health spent — 1 Skill Point, 1 time segment, Manual required
  3. Restore 120% of the Health spent — 2 Skill Points, 1 time segment, Manual required

Potent Blood

Prerequisite: Frugal Witchcraft

Grants a chance for Witchcraft Abilities to consume no Health when used.

  1. 20% chance — 1 Skill Point, 1 time segment, Manual required
  2. 40% chance — 2 Skill Points, 1 time segment, Manual required

Unholy Fervour

Prerequisite: Frugal Witchcraft

Grants a chance to refund an Activation Charge after using a Witchcraft Ability.

  1. 20% chance — 1 Skill Point, 1 time segment, Manual required
  2. 40% chance — 2 Skill Points, 1 time segment, Manual required

Ultimate Perks

Only one of the three Ultimate Perks in the Witchcraft skill tree can be learned.

The prerequisite appears to be spending a total of 35 Skill Points on Witchcraft Perks.

Entwined Torment

The first Witchcraft Ability used in combat targets two enemies.

4 Skill Points, 2 time segments

Runic Bulwark

A successful Perfect Block has a 15% chance to apply a random Hex to the opponent.

4 Skill Points, 2 time segments

Aether Cascade

Each Witchcraft Ability used increases Witchcraft Ability Damage by 20%.

This effect stacks up to a maximum of +100% damage and resets after combat.

Active Abilities

Compel Soul

Allows you to speak with restless souls. Using it together with objects associated with the dead can reveal additional information.

Increasing the skill level reduces Witchcraft Ability Cooldowns based on the total number of times Compel Soul has been used.

Does not use an Ability Slot.

  1. Cooldown -0.5% per use — None
  2. Cooldown -1% per use — 1 Skill Point
  3. Cooldown -1.5% per use — 1 Skill Point
  4. Cooldown -2% per use — 1 Skill Point

Astral Communion

Activates dormant magic at places of power scattered throughout the Valley.

Increasing the skill level increases Witchcraft Ability Damage based on the total number of places of power activated.

Does not use an Ability Slot.

  1. Damage +0.4% for each place of power cleansed — None
  2. Damage +0.8% for each place of power cleansed — 1 Skill Point
  3. Damage +1.2% for each place of power cleansed — 1 Skill Point
  4. Damage +1.6% for each place of power cleansed — 1 Skill Point

Burning Blood

Deals damage over time to an enemy.

Cooldown: 30 seconds

1 Activation Charge
Consumes 15% Health

  1. Deals 61 damage per second for 10 seconds — learned by default
  2. Deals 64 damage per second for 12 seconds — 1 Skill Point, 1 time segment, Manual required
  3. Deals 65 damage per second for 14 seconds. If the enemy dies, the effect transfers to another enemy — 2 Skill Points, 1 time segment, Manual required
  4. Deals 73 damage per second for 16 seconds. If the enemy dies, the effect transfers to another enemy — 3 Skill Points, 2 time segments, Manual required

Life Lock

Blocks damage and reflects it back to the enemy. Lasts for 90 seconds.

Cooldown: 30 seconds

2 Activation Charges
Consumes 10% Health

  1. Blocks damage twice and reflects 100% of the damage — 1 Skill Point, 1 time segment, Manual required
  2. Blocks damage three times and reflects 120% of the damage — 1 Skill Point, 1 time segment, Manual required
  3. Blocks damage three times and reflects 160% of the damage — 2 Skill Points, 1 time segment, Manual required
  4. Blocks damage four times and reflects 200% of the damage — 3 Skill Points, 2 time segments, Manual required

Soul Reaping

Continuously drains life from an enemy while keeping them away.

Cooldown: 45 seconds

2 Activation Charges
Consumes 15% Health

  1. Drains 37 Health per second for 18 seconds — 1 Skill Point, 1 time segment, Manual required
  2. Drains 44 Health per second for 24 seconds — 1 Skill Point, 1 time segment, Manual required
  3. Drains 51 Health per second and transfers 20% of the damage you receive to the enemy. Lasts for 30 seconds — 2 Skill Points, 1 time segment, Manual required
  4. Drains 58 Health per second and transfers 40% of the damage you receive to the enemy. Restores 500 Health when the enemy dies. Lasts for 36 seconds — 3 Skill Points, 2 time segments, Manual required

Ravenous Flock

Performs an Area Attack and Stuns the target. Attacking an affected enemy triggers additional Area Attacks. Critical Hit Chance against the target is 100%. Lasts for 20 seconds.

Cooldown: 45 seconds

2 Activation Charges
Consumes 40% Health

  1. 102 Area Damage. Ends after 1 hit — 1 Skill Point, 1 time segment, Manual required
  2. 112 Area Damage. Ends after 2 hits — 1 Skill Point, 1 time segment, Manual required
  3. 122 Area Damage. Ends after 3 hits — 2 Skill Points, 1 time segment, Manual required
  4. 133 Area Damage. Ends after 4 hits — 3 Skill Points, 2 time segments, Manual required

Soul Stigma

Increases Critical Hit Chance and Critical Damage against the targeted enemy.

Cooldown: 35 seconds

1 Activation Charge
Consumes 35% Health

  1. Critical Hit Chance +35%, Critical Damage +10%. Lasts for 20 seconds — 1 Skill Point, 1 time segment, Manual required
  2. Critical Hit Chance +40%, Critical Damage +20%. Lasts for 25 seconds — 1 Skill Point, 1 time segment, Manual required
  3. Critical Hit Chance +45%, Critical Damage +30%. Lasts for 30 seconds — 2 Skill Points, 1 time segment, Manual required
  4. Critical Hit Chance +50%, Critical Damage +40%. If the enemy dies, the effect transfers to another enemy and Stuns them. Lasts for 35 seconds — 3 Skill Points, 2 time segments, Manual required

Passive Abilities

Unholy Vitality

Automatically restores Health after using an Active Ability during the day.

  1. Restores 10% Health over 10 seconds — 1 Skill Point, 1 time segment, Manual required
  2. Restores 15% Health over 10 seconds — 1 Skill Point, 1 time segment, Manual required
  3. Restores 20% Health. Critical Hits against enemies affected by Witchcraft Abilities restore Health equal to 20% of the damage dealt — 2 Skill Points, 1 time segment, Manual required
  4. Restores 25% Health. Critical Hits against enemies affected by Witchcraft Abilities restore Health equal to 40% of the damage dealt. Witchcraft Abilities cost no Health while your Health is below 30% — 3 Skill Points, 1 time segment, Manual required

Cycle of Ruin

Each landed Attack, Block, and Perfect Block extends the duration of all currently active Witchcraft Abilities.

  1. Extends Witchcraft Ability duration by 1 second — 1 Skill Point, 1 time segment, Manual required
  2. Extends Witchcraft Ability duration by 2 seconds — 1 Skill Point, 1 time segment, Manual required
  3. Extends Witchcraft Ability duration by 2 seconds. Critical Hits extend Witchcraft Ability duration by 4 seconds — 2 Skill Points, 1 time segment, Manual required
  4. Extends Witchcraft Ability duration by 3 seconds. Critical Hits extend Witchcraft Ability duration by 5 seconds. Witchcraft Ability Damage against enemies affected by Witchcraft Abilities +10% — 3 Skill Points, 2 time segments, Manual required

Mercurial Fervour

Gain Haste while exploring by briefly slowing down the world around you.

  1. Gain Haste — 1 Skill Point
  2. Stamina consumption while Hasted -50% — 1 Skill Point, Manual required
  3. Stamina consumption while Hasted -50%, movement speed while Hasted +20% — 1 Skill Point, Manual required
  4. No Stamina consumption while Hasted, movement speed while Hasted +20% — 1 Skill Point, Manual required

Where to Find Witchcraft Manuals

Bear Trouble  Obtain one as a quest reward. Requires 2 Time Segments.

Skill Guides

Skill Tree, Progression & Build Guide – Kaburanai Games

Swordmastery Skills List | Effects & Unlock Requirements – Kaburanai Games

Vampirism Skills List | Effects & Unlock Requirements – Kaburanai Games

The Blood of Dawnwalker Guides