This post is also available in:
Overview
A skill tree that can be used both during the day and at night.
Swordmastery offers much more than simply strengthening weapon attacks and techniques. Its perks can also increase maximum Carry Weight, add special effects to your defenses, improve Activation Charge generation, and more.
Swordmastery Skill Unlock Requirements Quick Reference
You only need to invest 1 point in each prerequisite skill to unlock the next skill.
| Skill | Type | Prerequisite | Skill Points Required to Max | Time Cost to Max |
|---|---|---|---|---|
| Omniblock | Perk | None | 5 | 2 |
| Perfect Block | Perk | Omniblock | 5 | 4 |
| Perfect Riposte | Perk | Omniblock | 5 | 4 |
| Counterattack | Perk | Perfect Riposte | 4 | 3 |
| Sharp Eye | Perk | Counterattack | 5 | 3 |
| Stinging Blade | Perk | None | 4 | 2 |
| Fate’s Favour | Perk | Stinging Blade | 5 | 4 |
| Precision | Perk | Fate’s Favour | 4 | 3 |
| Growing Momentum | Perk | Precision | 3 | 2 |
| Endless Effort | Perk | None | 5 | 2 |
| Fleet of Foot | Perk | Endless Effort | 5 | 4 |
| Pack Mule | Perk | Endless Effort | 4 | 3 |
| Sustained Focus | Perk | None | ? | ? |
| Master Fencer | Perk | Sustained Focus | ? | ? |
| Renewed Focus | Perk | Sustained Focus | 4 | 3 |
| Restless Blade | Perk | Master Fencer | 5 | 3 |
| Vigour | Perk | None | 4 | 2 |
| Second Skin I | Perk | Vigour | 4 | 3 |
| Second Skin II | Perk | Second Skin I | 4 | 3 |
| Last Stand | Ultimate Perk | None | 39 | 2 |
| Sword Sage | Ultimate Perk | None | 39 | 2 |
| Tactical Mastery | Ultimate Perk | None | 39 | 2 |
| Dirty Trick | Active Ability | None | 6 | 4 |
| Broad Swing | Active Ability | None | 7 | 5 |
| Charge | Active Ability | None | 7 | 5 |
| Artery Strike | Active Ability | None | 7 | 5 |
| Adrenaline Rush | Passive Ability | None | 7 | 5 |
| Swiftness | Passive Ability | None | 7 | 5 |
| Walking Fortress | Passive Ability | None | 7 | 5 |
Skill Details
Perks
Omniblock
Reduces the Stamina cost of Omniblock.
- Stamina cost -10% — 1 Skill Point
- Stamina cost -20% — 1 Skill Point
- Stamina cost -30% — 1 Skill Point, 1 segment, Manual required
- Stamina cost -40%. Choosing the wrong direction for a Directional Block will cause it to become an Omniblock instead — 2 Skill Points, 1 segment, Manual required
Perfect Block
Prerequisite: Omniblock
Increases the amount of Stamina and Activation Charge restored by a Perfect Block.
- Stamina restoration +30% — 1 Skill Point, 1 segment
- Activation Charge restoration +50% — 1 Skill Point, 1 segment
- Stamina restoration +60% — 1 Skill Point, 1 segment, Manual required
- Activation Charge restoration +100% — 2 Skill Points, 1 segment, Manual required
Perfect Riposte
Prerequisite: Omniblock
Attack in the Critical Direction immediately after a Perfect Block to deal Critical Damage.
- Unlocks Perfect Riposte — 1 Skill Point, 1 segment
- Perfect Riposte damage +10% — 1 Skill Point, 1 segment
- Perfect Riposte can also be triggered after a Perfect Dodge — 1 Skill Point, 1 segment, Manual required
- Perfect Riposte damage +20% — 2 Skill Points, 1 segment, Manual required
Counterattack
Prerequisite: Perfect Riposte
Increases the damage dealt by attacks performed after a Perfect Block.
- Damage dealt by attacks after a Perfect Block +10% — 1 Skill Point, 1 segment
- Damage dealt by attacks after a Perfect Block +20% — 1 Skill Point, 1 segment
- +10% chance for attacks after a Perfect Block to inflict Bleeding — 2 Skill Points, 1 segment, Manual required
Sharp Eye
Prerequisite: Counterattack
Perfect Blocks have a chance to Weaken an enemy for 10 seconds, reducing the damage they deal and increasing the damage they take.
- 30% chance to Weaken — 1 Skill Point, 1 segment, Manual required
- 60% chance to Weaken — 2 Skill Points, 1 segment, Manual required
- 100% chance to Weaken — 2 Skill Points, 1 segment, Manual required
Stinging Blade
Increases Weapon Damage.
- Weapon Damage +5% — 1 Skill Point
- Weapon Damage +10% — 1 Skill Point
- Weapon Damage +15% — 1 Skill Point, 1 segment, Manual required
- Weapon Damage +20% — 1 Skill Point, 1 segment, Manual required
Fate’s Favour
Prerequisite: Stinging Blade
Increases Weapon Critical Hit Chance.
- 6% — 1 Skill Point, 1 segment
- 12% — 1 Skill Point, 1 segment
- 18% — 1 Skill Point, 1 segment, Manual required
- 25% — 2 Skill Points, 1 segment, Manual required
Precision
Prerequisite: Fate’s Favour
When using Directional Attacks, attacking consecutively from different directions increases damage and reduces Stamina consumption.
- Damage +10% — 1 Skill Point, 1 segment, Manual required
- Stamina cost -30% — 1 Skill Point, 1 segment, Manual required
- Damage +20% — 2 Skill Points, 1 segment, Manual required
Growing Momentum
Prerequisite: Precision
Each attack increases Weapon Damage and reduces Stamina consumption. The buff resets when you take damage.
- Weapon Damage +4% per attack, up to +20% — 1 Skill Point, 1 segment, Manual required
- Stamina cost -8% per attack, up to -50% — 2 Skill Points, 1 segment, Manual required
Endless Effort
Increases maximum Stamina.
- Maximum Stamina +25% — 1 Skill Point
- Maximum Stamina +50% — 1 Skill Point
- Maximum Stamina +75% — 1 Skill Point, 1 segment, Manual required
- Maximum Stamina +100% — 2 Skill Points, 1 segment, Manual required
Fleet of Foot
Prerequisite: Endless Effort
Reduces the Stamina cost of dodging and provides several other benefits.
- Stamina cost -20% — 1 Skill Point, 1 segment
- Dodging at the last possible moment before an enemy attack restores part of your Activation Charge — 1 Skill Point, 1 segment
- Stamina cost -30% — 1 Skill Point, 1 segment, Manual required
- Stamina automatically recovers whenever you defeat an enemy — 2 Skill Points, 1 segment, Manual required
Pack Mule
Prerequisite: Endless Effort
Increases Carry Weight.
- Carry Weight +30 — 1 Skill Point, 1 segment
- Carry Weight +60 — 1 Skill Point, 1 segment
- Carry Weight +100. You can also run while overencumbered — 2 Skill Points, 1 segment, Manual required
Sustained Focus
Increases the maximum number of Activation Charges and the amount you have at the start of combat.
- Maximum Activation Charges +1 — ? Skill Points, ? segments
- Start combat with 1 Activation Charge — 1 Skill Point, 1 segment
- Maximum Activation Charges +2 — 1 Skill Point, 1 segment
- Maximum Activation Charges +3 — 2 Skill Points, 1 segment
Renewed Focus
Prerequisite: Sustained Focus
Increases Activation Charge restoration.
- Passive Activation Charge restoration +15% — 1 Skill Point, 1 segment, Manual required
- Passive Activation Charge restoration +30% — 1 Skill Point, 1 segment, Manual required
- Activation Charge restoration from attacks +50% — 2 Skill Points, 1 segment, Manual required
Master Fencer
Prerequisite: Sustained Focus
Increases the number of Swordmastery Ability Slots.
- Increases the number of slots to 2 — ? Skill Points, ? segments
- Increases the number of slots to 3 — 1 Skill Point, 1 segment, Manual required
- Increases the number of slots to 4 — 2 Skill Points, 1 segment, Manual required
Restless Blade
Prerequisite: Master Fencer
Reduces the cooldowns of Swordmastery Abilities.
- Cooldown -10% — 1 Skill Point, 1 segment, Manual required
- Cooldown -20% — 2 Skill Points, 1 segment, Manual required
- Critical Hits reduce cooldowns by 5% — 2 Skill Points, 1 segment, Manual required
Vigour
Increases maximum Health.
- +10% — 1 Skill Point
- +20% — 1 Skill Point
- +30% — 1 Skill Point, 1 segment, Manual required
- +50% — 2 Skill Points, 1 segment, Manual required
Second Skin I
Prerequisite: Vigour
Reduces the penalties for wearing Medium Armour.
- Penalties -33% — 1 Skill Point, 1 segment
- Penalties -66% — 1 Skill Point, 1 segment
- Penalties -100% — 2 Skill Points, 1 segment, Manual required
Second Skin II
Prerequisite: Second Skin I
Reduces the penalties for wearing Heavy Armour.
- Penalties -33% — 1 Skill Point, 1 segment, Manual required
- Penalties -66% — 1 Skill Point, 1 segment, Manual required
- Penalties -100% — 2 Skill Points, 1 segment, Manual required
Ultimate Perks
Only one of the three Ultimate Perks in the Swordmastery skill tree can be learned.
The prerequisite appears to be spending a cumulative total of 35 Skill Points on Swordmastery Perks?
Last Stand
Weapon Damage +100% while Health is below 30% — 4 Skill Points, 2 segments
Sword Sage
Killing an enemy resets the cooldowns of Active Abilities — 4 Skill Points, 2 segments
Tactical Mastery
Reduces the Activation Charge cost of all Active Abilities by 1, to a minimum cost of 1 — 4 Skill Points, 2 segments
Active Abilities
Dirty Trick
Cooldown: 30 seconds
Activation Charge cost: 1
Stuns the target, deals damage, and makes them more vulnerable to Active Abilities.
- Stuns a single target. The stun ends after the target is hit three times. Deals 99 damage. Damage taken from Active Abilities +10% for 15 seconds — learned by default
- Stuns a single target. The stun ends after the target is hit four times. Deals 123 damage. Damage taken from Active Abilities +20% for 20 seconds — 1 Skill Point, 1 segment, Manual required
- Stuns enemies in an area. The stun ends after an enemy is hit five times. Deals 148 damage. Damage taken from Active Abilities +30% for 25 seconds — 2 Skill Points, 1 segment, Manual required
- Stuns enemies in an area. The stun ends after an enemy is hit six times. Deals 173 damage. Damage taken from Active Abilities +50% for 30 seconds. Active Abilities used against stunned enemies cost 1 less Activation Charge, to a minimum of 1 — 3 Skill Points, 2 segments, Manual required
Broad Swing
Cooldown: 40 seconds
Activation Charge cost: 2
Attacks a wide area.
- Deals 300% Weapon Damage — 1 Skill Point, 1 segment, Manual required
- Deals 375% Weapon Damage — 1 Skill Point, 1 segment, Manual required
- Deals 450% Weapon Damage. Broad Swing damage +10% for each enemy hit — 2 Skill Points, 1 segment, Manual required
- Deals 525% Weapon Damage. Broad Swing damage +10% for each enemy hit — 3 Skill Points, 2 segments, Manual required
Charge
Cooldown: 20 seconds
Activation Charge cost: 1
Charges forward, damaging all enemies in your path, Stunning them, and inflicting Bleeding.
- Deals 200% Weapon Damage. Stuns for 2 seconds. 50% chance to inflict Bleeding — 1 Skill Point, 1 segment, Manual required (the Manual can be obtained during the Prologue)
- Deals 250% Weapon Damage. Stuns for 2 seconds. 100% chance to inflict Bleeding — 1 Skill Point, 1 segment, Manual required
- Deals 300% Weapon Damage. Stuns for 2 seconds. 100% chance to inflict Bleeding. Bleeding duration +66% — 2 Skill Points, 1 segment, Manual required
- Deals 350% Weapon Damage. Stuns for 2 seconds. 100% chance to inflict Bleeding. Bleeding duration +66%. Killing an enemy restores 1 Activation Charge — 3 Skill Points, 2 segments, Manual required
Artery Strike
Cooldown: 25 seconds
Activation Charge cost: 2
Deals heavy damage to a single target and has a chance to Decapitate the enemy.
- Deals 450% Weapon Damage. 10% chance to Decapitate — 1 Skill Point, 1 segment, Manual required
- Deals 560% Weapon Damage. 20% chance to Decapitate — 1 Skill Point, 1 segment, Manual required
- Deals 680% Weapon Damage. 35% chance to Decapitate — 2 Skill Points, 1 segment, Manual required
- Deals 800% Weapon Damage. 50% chance to Decapitate. The Decapitation chance is doubled against Bleeding enemies — 3 Skill Points, 2 segments, Manual required
Passive Abilities
Adrenaline Rush
After using an Active Ability, gain a six-second buff to damage dealt and Activation Charge generation.
- Damage dealt +20% — 1 Skill Point, 1 segment, Manual required
- Damage dealt +30%. Passive Activation Charge restoration +50% — 1 Skill Point, 1 segment, Manual required
- Damage dealt +40%. Passive Activation Charge restoration +100% — 2 Skill Points, 1 segment, Manual required
- Damage dealt +50%. Passive Activation Charge restoration +150%. Attacks restore 10% Activation Charge — 3 Skill Points, 2 segments, Manual required
Swiftness
Grants increased Attack Speed and Critical Hit-related buffs after a Perfect Block.
- Lasts 6 seconds. Attack Speed +10% — 1 Skill Point, 1 segment, Manual required
- Lasts 8 seconds. Attack Speed +15% — 1 Skill Point, 1 segment, Manual required
- Lasts 10 seconds. Attack Speed +20%. Critical Hit Chance +5% — 2 Skill Points, 1 segment, Manual required
- Lasts 12 seconds. Attack Speed +30%. Critical Hit Chance +5%. Critical Hits consume no Stamina — 3 Skill Points, 2 segments, Manual required
Walking Fortress
Perfect Blocks restore Activation Charge and reduce Active Ability cooldowns.
- Restores 10% Activation Charge — 1 Skill Point, 1 segment, Manual required
- Restores 15% Activation Charge. Directional Blocks and Perfect Blocks reduce Active Ability cooldowns by 1 second — 1 Skill Point, 1 segment, Manual required
- Restores 20% Activation Charge. Directional Blocks and Perfect Blocks reduce Active Ability cooldowns by 1 second — 2 Skill Points, 1 segment, Manual required
- Restores 25% Activation Charge. Directional Blocks and Perfect Blocks reduce Active Ability cooldowns by 2 seconds. Active Abilities used within 5 seconds of a Perfect Block cost 1 less Activation Charge — 3 Skill Points, 2 segments, Manual required
Swordmastery Manual Locations
Master Fencer Lv. 2–3: I was able to obtain the Manuals from the Brencis soldier boss at Stoneward Post when taking the nighttime route during the quest The Firebrand.
I have not yet confirmed whether there is any randomness involved.
Skill Guides
Skill Trees, Progression & Builds Guide – Kaburanai Games
Witchcraft Skills List | Effects & Unlock Requirements – Kaburanai Games
Vampirism Skills List | Effects & Unlock Requirements – Kaburanai Games
