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This guide covers the endings in The Blood of Dawnwalker, the requirements for keeping Coen’s family and other NPCs alive, and the consequences of important choices.
Due to the nature of this guide, it may contain major spoilers for the story and quests. Proceed with caution.
Story branch requirements will be documented based on information confirmed through hands-on play and testing after release.
Endings
Confirmed endings and their requirements will be listed here.
Family and NPC Survival Conditions
Coen’s Family
- Esme, Coen’s mother — In Withering Away, prepare the medicine using the correct recipe and complete the quest before the Blood Mass. If this has not been completed, she is killed during “Sacred Covenant”.
NPC Survival Conditions
- Gremla, a villager in Laslea — Complete Blasphemy before the Blood Mass. If this has not been completed, she is strung up and killed during “Sacred Covenant”.
- Mert, a villager in Laslea — Complete The Firebrand and rescue Mert within 64 Time Segments after learning that he is being held at Stoneward Post.
Important Choices and Vrakhiri-Related Story Branches
This section covers important choices that affect quests, character relationships, and endings.
Choices and story branches involving the Vrakhiri will also be added after they have been verified in the game.
What Happens After 30 Days?
The effects of reaching the end of the 30-day period on the story and endings will be documented after release.
For an explanation of how time advances and how the 30-day limit works, see the 30-Day Time Limit Guide.
Related Guides
The Blood of Dawnwalker Gameplay System Guides
Sources
Choices and consequences in The Blood of Dawnwalker, out September 3 – PlayStation.Blog
Guides Based on Hands-On Play and Testing
At Kaburanai Games, I write guides based on information I personally verify while actually playing the game and taking notes along the way.
When needed, I repeat tests under different conditions, dig into why something is actually “strong” beyond what the raw stats suggest, and sometimes even use statistical analysis. (I do happen to have a Level 2 Statistics Certification, which is a pretty niche qualification…)
For another game, Dungeon Antiqua 2, I tested every class and skill, then used real-world sample data to examine things like the relationship between individual skills and activation rates, as well as whether a skill could statistically be said to have a genuine effect.
So if you’re ever wondering, “Just how far does this site go when researching its guides?”—well, here’s one example of the kind of stuff I do.
If The Blood of Dawnwalker Is Your Kind of RPG
If you are drawn to The Blood of Dawnwalker for its medieval Eastern European dark fantasy, morally gray quests, and emphasis on player choice, The Witcher 3: Wild Hunt is the most natural recommendation.
Dawnwalker director Konrad Tomaszkiewicz also directed The Witcher 3, while several other members of Rebel Wolves previously worked on the game. The connection runs deeper than a shared setting: The Witcher 3 regularly confronts players with flawed choices, consequences that are not immediately apparent, and quests with no cleanly correct outcome.
The two games have different worlds and combat systems, but The Witcher 3 remains the clearest way to experience the RPG design lineage behind The Blood of Dawnwalker.
