This post is also available in: 日本語 (Japanese)

I previously featured Dungeon Bomber in my Pre-Release Spotlight series.

This time, thanks to the kindness of its creator, TUKUCHAU-OJISAN, I was given the opportunity to take part in a playtest.

Looking back on my time with the game, I’d like to pick out some of the things that have changed since the version I played for the Pre-Release Spotlight!

Bomb Fusion Now Uses a Fusion Furnace

In the previous version, coins were used to fuse bombs together.

In the playtest build, however, this was changed so that blowing up a fusion furnace inside the dungeon would take you to the bomb fusion screen.

This means that coins are now used exclusively to purchase new bombs.

It also solves a problem with the previous structure, where neglecting bomb fusion could leave your deck increasingly diluted and cause you to gradually fall behind.

This is only my personal impression, but rather than emphasizing the strategic deck-thinning found in many deckbuilding games, it felt as though the player flow had been streamlined to make the game easier to enjoy casually—even for people who do not normally play deckbuilders.

More Varied Stage Mechanics

Each stage now has its own distinctive mechanics, giving them completely different gameplay experiences.

Some stages feature enemies that eat the coins scattered around the area and rapidly grow more powerful, while others have endlessly multiplying enemies that gradually fill the entire screen.

The fundamental rules remain the same, but the tactics you need to use shift slightly from stage to stage, adding plenty of variety to the experience.

Personally, wiping out an enormous swarm of multiplying enemies all at once felt incredibly satisfying!!

New Character Progression

You can now earn experience based on your performance in each stage and use it to develop your adorable dwarf heroine.

From changing your starting hand to increasing the number of coins you earn, you can customize her to suit your own preferences.

There is also no particular penalty for resetting your upgrades.

You can try something out, immediately change it if it does not feel right, and casually enjoy experimenting with different setups—which I really appreciated.

Conclusion

Overall, I came away with the impression that the game has been developed further in a more casual and accessible direction, making it friendlier even to people who do not normally play games.

Although the playtest only lasted around two hours, I was still able to properly dig into the game—and I came away extremely satisfied!!

Once again, I’m truly grateful for the opportunity to take part in such a valuable playtesting experience!!

Dungeon Bomber releases on June 30, 2026!!

Dungeon Bomber Steam Store Page

And with that—

Enjoy your gaming life!!

Thank you so much for reading to the end!!